Movie critics are completely wrong with Man of Steel

I saw Man of Steel this morning, and I can sum it up in exactly one word.  WOW.  Wow was it an action packed, cinematographically  beautiful movie that poignantly balanced character development in an artful manner.  The film lead us on the journey of Clark Kent from birth, to arrival on earth, to adulthood and finally “into the sun” without the stagnant back story that such movies always involve.  My advice to you, ignore the critics; they’re all full of hot air.  Man of Steel is a 5/5 movie and you will love it.  Its the perfect reboot of the IP that DC Comics needed to launch its own universe in contrast to Marvel.  Us comic nerd film fans have some fantastic years ahead of us!

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My take on the golf anchoring ban

I haven’t been a life long golfer like a lot of those who have strong feelings about the recently announced anchoring ban, and in fact, before last year I wasn’t even aware there was such a thing as anchored putting.  I’d never seen anyone do it and I’d never heard any of the criticism by those opposed to it.  But last year when I did become aware of it, I must admit I did find it odd.  It just didn’t quite seem to sit squarely with the rest of the game, and recently the USGA and R&A indicated just that.  Anchoring will be banned beginning in January 2016, giving all those who currently anchor time to adjust to conventional putters and swings.

That is if the PGA Tour adopts the rule, which is what I find most odd about the entire debacle.  Golf is the only sport I’m aware of where the rules bodies are separated from the sporting bodies.  The rules bodies of golf — the USGA for the United States, and the R&A for Europe, have no means to force the US Tour or the European Tour to adopt or enforce the rule leading to much drama at the moment.  It seems ludicrous we could find the PGA Tour deciding against adoption of the new rule over the Summer leading to bifurcation for most, but not all golf tournaments PGA Players compete in on an annual basis.  Or if the PGA Tour does adopt the rule we could witness a number of PGA players litigating the rule in court.  Frankly I find the entire situation silly and unparallelled to anything else in sports I’ve ever witnessed in my life.

Rules change in sports all the time, but not all sports are as old as golf.  The rule change would be akin to removing the designated hitter rule in MLB American League, itself having been in force for 40 years.  I don’t know when golfers first started anchoring, but it was more than 50 years ago.  It was never that popular I understand, but approximately 15% of Tour golfers currently anchor.  That’s a very small minority of Tour players, so I’m a little lost as to why the anchoring issue was fought over the last year in the first place.  The issue had been ignored for 50 years, so what changed a year ago to thrust it to the forefront now?

Whatever the case, I won’t lose much sleep if anchored putting is outlawed or not.  But I do not want to see a bifurcation of the rules.  And I want to see players litigating the rules in court even less.

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Just how bad was the Tiger loss at the Memorial?

Glad you asked.  I was curious myself as I’d personally never seen a Tiger performance as bad as this weekends performance at the Memorial.  Finishing tied for for 65th place, if it weren’t for some improvement in round 4 on Sunday where his best was to shoot for par (72) he would probably have come in dead last.  He was tied for last place through part of Saturday.  Tiger shot 71, 74, 79, 72, barely making the cut Friday to get into the weekend.  And after shooting a 79 on Saturday — 44 on the back 9 alone — I bet he wished he almost didn’t.

Actually in either case it would have raised some eyebrows as the second of the four Majors this season, the U.S. Open is in two weeks.  And the Memorial was supposed to be nothing more than a tune up for Tiger as he cruised to yet another win this season.  Have no doubt about it, Tiger has had a terrific season, winning 5 of 9 events he’s played in thus far.  After two years of less than stellar performance Tiger is beginning to look like the Tiger of old.  And his fans are eating it up.  Myself included.  But I haven’t given you the perspective to judge just how bad the loss for Tiger was.

As I mentioned, Tiger shot 71, 74, 79, and 72 for a combined 296 and average round of 74.  In the 14 years he’s participated in the Memorial he’s only shot an average of 74 once before.  That being in 1997, his very first Memorial tournament in which he finished in 67th place.  The following year he would finish in 51st place, averaging 72.  In 1999 he won the Memorial for the first time and followed it up by winning it again during the next two years afterward.  Tiger’s had tremendous success in the Memorial, having won it five times including just last year.

But, you ask, so what?  Point of fact, sure, so what.  Its not the Memorial that has fans like me asking what the heck was going on with Tiger.  It’s really about the Majors.  Tiger can win all the regular tournaments he wants and fans and critics will still ask when he’s going to win another Major.  No one questions that Tiger will surpass Sam Snead’s record of 82 PGA Tour wins.  But there are several who question whether Tiger will surpass Jack Nicklaus’ 18 Majors record.  Tiger currently has 14 and still has several years in his career, but lets face it, its not going to get any easier for him as the younger Golfers are pretty good and get a little bit better every year.

After the seasons he’s had to date there are expectations, and there are only four Majors to compete in annually.  If not the U.S. Open in two weeks, there’s the Open Championship in July and PGA Championship in August.  And if not one of them, then he wouldn’t have another opportunity until the Masters next April.  It’s actually a big deal in the Golf world.  For you Football fans, think of it as winning all but a couple of regular season games and continuously losing week 1 of the Playoffs.  Golf, more than just about any other sport, is about individual accomplishment; about individually overcoming adversity to perfect oneself.  You are compared against others in every tournament, but you aren’t actually playing against them.  At the core of Golf you are playing against yourself and the course.

One bad performance does not a season make.  But such a tremendously bad performance, but one of the best Golfers that has ever lived, is something that would make anyone sit up and question.

Tiger_Memorial

 

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Don’t like spreadsheets, you’ve come to the wrong place

As I drop off another load of production in Jita, I’m about to get back to what I’ve been working on nearly non-stop for the last few days and it makes me smile.  Why?  Because in the four years I’ve played EVE Online I’ve heard countless players complain about having to use spreadsheets while playing EVE.  Point of note, its only Industrialists that complain as its only Industrialists that would do anything needing spreadsheets.  But the point is I smile because of all of those players who complain about spreadsheets, refusing to use them, are at a disadvantage to me.  And their tears are so tasty.

I’ve been developing a new production spreadsheet.  A modeling tool, iterating on previous such tools, that helps me determine which of the items I have researched BPOs for would equate to the highest margins in game.  I can model any region, or system in EVE, and I can even apply predictive analytics in a limited manner.  A situation I’ll spend successively more development time on in coming weeks and months.

Spreadsheets are incredibly useful tools.  But even many Industrialists who would agree with me might believe I’m perhaps going a wee bit overboard.  Perhaps, but ask yourself a few simple questions.  Can you model how to achieve the optimum margins for a chosen line of production with your spreadsheet? Yes?  Can you model the best regions or systems to procure the raw materials or components for your production?  Yes?  Perhaps you supply all of your own materials or components and you don’t need to worry about such considerations?  But can you model if your lines of production are even among the most optimum right now?

Most Industrialists I know decide they’re going to produce X, and that’s what they stick with.  They produce their goods regardless of the ebb and flow of the market, reaping higher margins when market forces allow, and suffering lower margins when they don’t.  Which is exactly the point.  With limited ISK, and relative time, wouldn’t you want to spend your ISK and use your time to its best advantage?  I know I do, and so I’ve been working on my modeling tool as a means to do just that.  Someone who isn’t willing to utilize some level of analysis tool will never fare well against those who do, and will always lose ISK relative to other Industrialists they compete with.  But even those Industrialists will lose ISK relative to those who use those tools to seek out optimum investment — not just the optimum for that specific BPO on that specific day.

The complexity of the economy and the complexity of the crafting system in EVE are to be celebrated, not ridiculed.  That complexity will never be fully tapped without some form of analysis aid, and I’ve got much bigger things in mind than what I’ve been doing.  With virtually no effort I’ve consistently earned 500-750 Mil ISK per week with a handful of production lines running.  3-4 lines, out of a possible 30.  I’m definitely coasting along in 1st gear, but I’ve been happy with that considering I spend so little time having to purchase materials, transport, and tend my factories.  I spend more time researching BPOs, copying BPCs, and inventing!

After doing that for the last couple months I’m ready to step it up gear or two.  I’ve been aggressively purchasing BPOs and researching them.  And I use my spreadsheet to tell me which BPOs I need to purchase when slots open up.  Some I purchase off contracts if I think the margin opportunity warrants it.  But oh do I have a lot more to do.

None of which would be possible without spreadsheets.  Spreadsheets help me keep my margins high, point out where future investments should be made, and where to take my goods to market.  Those of you Industrialists who complain about the complexity that makes use of spreadsheets necessary, WoW is that way —->.

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Who needs a 16 Bil Golem anyway?

Following up on my first foray into “Kill of the Week” posts this past weekend, I decided I wanted to explore that kill a bit more.  As I was writing the piece Sunday night I focused on alternative Golem fits as I sat at my desk musing over the ridiculousness of Nefritiri’s fit.  But last night I wanted to plumb that just a bit further.  Last Night I wanted to see how many CNR fits I could come up with that were not only more tanky than Nefritiri’s Golem, but could out DPS it by a wide margin.  Additionally, I didn’t want to introduce implants, wanted to limit fittings to T2 or Faction as much as possible, and wanted cap stability– either strait out or through limited use of shield boosters or cap boosters.  Not surprisingly, it wasn’t that hard to do.

Before I get to them here’s Nef’s Golem fit again.  I won’t comment on it further, but for comparison sake I’ll just leave this right here:

[Golem, Nefritiri's Golem]
Vepas’ Modified Ballistic Control System
Vepas’ Modified Ballistic Control System
Vepas’ Modified Ballistic Control System
Cormack’s Modified Power Diagnostic System

Gist X-Type X-Large Shield Booster
Cap Recharger II
Experimental 100MN Afterburner I
Pith X-Type EM Ward Field
Pith X-Type Explosive Deflection Field
Pith X-Type Kinetic Deflection Field
Pith X-Type Thermic Dissipation Field

Large Energy Transfer Array II
Large Energy Transfer Array II
Vepas’ Modified Cruise Missile Launcher, Caldari Navy Scourge Cruise Missile
Vepas’ Modified Cruise Missile Launcher, Caldari Navy Scourge Cruise Missile
Vepas’ Modified Cruise Missile Launcher, Caldari Navy Scourge Cruise Missile
Vepas’ Modified Cruise Missile Launcher, Caldari Navy Scourge Cruise Missile
Small Tractor Beam I

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

DPS: 600 w/T1 missiles in his hold/812 over-heated.  690 with Navy missiles/812 over-heated.  Long range.
EHP: 69.5k (64% EM/78.4% Ther/81.1% Kin/82% Exp)
Cost: 16+ Bill

In comparison, here’s an omni-tank (not really a good one at that) Cruise Missile CNR sans prop mod.  I’m not a real fan of omni-tanking mission boats in hisec, and even less of mission boats without prop mods so I probably wouldn’t fly this ship specially as fit.  But its an option for some none the less.   The key point is I was simply working at CNR fits that were equally/more tanky and out DPS’d the 16 Bil Golem.  This meets those criteria and when it comes right down to it, would do just fine as a mission boat.  Most importantly, it costs only 13 % as much as the Golem did.

[Raven Navy Issue, LVL 4 PVE Cruise]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Co-Processor I

Dread Guristas X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Dread Guristas Shield Boost Amplifier
Caldari Navy Large Shield Extender
Heavy Capacitor Booster II, Cap Booster 800

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Drone Link Augmentor I

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I

Hobgoblin II x5

DPS: 588 w/T1 missiles/692 over-heated.  677 with Navy missiles/796 over-heated.  824 w/Fury’s/969 over-heated.  Long range.
EHP: 77.1k (48.3% EM/58.6% Ther/69% Kin/74.1% Exp)
Cost:  1.2 Bil

Obviously there’s quite a bit you can swap out to make this a better mission boat and still meet my criteria.  For instance, for mission running in hisec it’s generally best practice to specifically harden for the damage type of the mission.  Remove the Invulns and drop in two specific hardeners, remove the large shield extender and drop in a DC II, a target painter and a prop mod for:

[Raven Navy Issue, LVL 4 PVE Cruise Var 1]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Damage Control II

Dread Guristas X-Large Shield Booster
Dread Guristas Shield Boost Amplifier
Caldari Navy Kinetic Deflection Field
Caldari Navy Explosive Deflection Field
‘Inception’ Target Painter I
Republic Fleet 100MN Afterburner

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Small Tractor Beam I

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I

Hobgoblin II x5

DPS: 588 w/T1 missiles/692 over-heated.  677 with Navy missiles/796 over-heated.  824 w/Fury’s/969 over-heated.  Long range.
EHP: 80.8k (12.5% EM/30% Ther/76.4% Kin/80.3% Exp)
Cost:  1.3 Bil

But the real fun comes from Torp fit CNRs.  At 1.8 Bil this Torp CNR leaves the Golem in the dust.  Even using T1 Torps!

[Raven Navy Issue, LVL 4 PVE Torp]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II
Co-Processor I

Dread Guristas Large Shield Booster
Dread Guristas Shield Boost Amplifier
Federation Navy 100MN Afterburner
Caldari Navy Kinetic Deflection Field
Caldari Navy Explosive Deflection Field
‘Inception’ Target Painter I

Caldari Navy Torpedo Launcher, Scourge Torpedo
Caldari Navy Torpedo Launcher, Scourge Torpedo
Caldari Navy Torpedo Launcher, Scourge Torpedo
Caldari Navy Torpedo Launcher, Scourge Torpedo
Caldari Navy Torpedo Launcher, Scourge Torpedo
Caldari Navy Torpedo Launcher, Scourge Torpedo
Caldari Navy Torpedo Launcher, Scourge Torpedo
Drone Link Augmentor II

Large Warhead Flare Catalyst II
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I

Hobgoblin II x5

DPS: 1047 w/T1 missiles/1232 over-heated out to 29.1km.  1203 with Navy missiles/1415 over-heated out to 29.1km.  Short Range.
EHP: 80.8k (12.5% EM/30% Ther/76.4% Kin/80.3% Exp)
Cost:  1.8 Bil

I used the Caldari faction launchers on purpose just to prove a point, I’m not actually advocating their use.  Instead I’d advocate swapping those for the T2 launchers to give yourself additional mid-range options with Javelins and eye bleeding short range DPS with Fury’s.

DPS:  916 w/Javelins/1078 over-heated out to 45.5km.  1375 w/Fury’s/1618 over-heated out to 24.1km.
Cost:  1.2 Bil

If you weren’t laughing at Nef last night, I certainly hope you are now!

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Burn Jita 2013 is beginning to look more like Smolder Jita 2013

It appears that Burn Jita 2013 has begun to wind down, though it’s likely to continue to be unsafe for many ships for a while yet.  You can definitely see a prolonged decreasing trend of ship destruction, but be smart folks and wait till its well and truly over before you risk your Jump Freighters, Freighters, and Orcas in the Jita area.  Looking at the most recent 50 kills in Jita just now I see a Charon that evidently still hasn’t gotten the memo.  Don’t be that guy.

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Kill of the Week: 16 Bil Golem

16_Bil_ISK_GolemBurn Jita has provided a lot of drama over the weekend, including this weeks Kill of the Week.  Hands down, this is our winner:  Mr. 16 Bil ISK Golem in Jita.  Lots of people are already discussing why this guy would be undocking in Jita during this particular weekend.  Let alone why he’d be flying such an expensive ship in hi-sec without at least checking his map first.  But I don’t even want to focus on that.  instead I want to focus on his fit — an incredibly expensive fit that nets him only 600 DPS with those wickedly expensive T1 Cruise Missiles he’s got in his hold.  690 DPS if he loads with Navy!  Folks, I get that in my Tengu which is only 11% as expensive as this beast.  Less tanky, yet equally as effective!

There’s some aspects of his fit I don’t quite grasp, like the two Large Energy Transfers.  I’ve been trying to come up with a plausible explanation why someone would fit those on a Golem, and just not getting it.  Maybe if he ran missions with an alt that wasn’t cap stable?  Like, “a lot” un-stable?  Maybe?  Hell, I don’t know, so little of this makes any sense what so ever anyway.

[Golem, Nefritiri's Golem]
Vepas’ Modified Ballistic Control System
Vepas’ Modified Ballistic Control System
Vepas’ Modified Ballistic Control System
Cormack’s Modified Power Diagnostic System

Gist X-Type X-Large Shield Booster
Cap Recharger II
Experimental 100MN Afterburner I
Pith X-Type EM Ward Field
Pith X-Type Explosive Deflection Field
Pith X-Type Kinetic Deflection Field
Pith X-Type Thermic Dissipation Field

Large Energy Transfer Array II
Large Energy Transfer Array II
Vepas’ Modified Cruise Missile Launcher, Caldari Navy Scourge Cruise Missile
Vepas’ Modified Cruise Missile Launcher, Caldari Navy Scourge Cruise Missile
Vepas’ Modified Cruise Missile Launcher, Caldari Navy Scourge Cruise Missile
Vepas’ Modified Cruise Missile Launcher, Caldari Navy Scourge Cruise Missile
Small Tractor Beam I

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Assuming he’s not actually using the energy transfers, its Cap stable running everything with all level 5s, except the tractor beam.  With Tractor beam cap will run for 33 mins.  Replacing the energy transfers with Salv II and Drone Link Augmenter II drops the cap life down to 18 mins, assuming the Salv and Tractor are in constant use.  But even that begs the question of why wouldn’t you just bring an alt in a Noctis to salvage?  You’d save a lot of time and you’re probably better served to run a couple Drone Links in the high slots for the pesky Frigs and Cruisers to boot.

Lets focus on his DPS though — The 600 DPS he spent 16 Bil ISK on.  I’ve been playing with the fit for a while trying to up the DPS and I haven’t gotten very far.  Not with a Cruise Missile fit, any way.  He can’t swap out the Capacitor Control Circuit rigs for Flares or Rigors in order to increase his applicable DPS on small targets because he becomes very cap unstable at that point.  Between that and the lack of a TP this fit is very dependent on drones for Frigates and Cruisers.  But without drone links he’d have to let them get within close range for his drones to reach them.  I guess that’s fine, but if you’re spending 16 Bil ISK on a ship I’d think you’d want to be able to pop everything before it gets without 50 km of you.  Maybe that’s just me?

He’ll chew through BC and BS targets, but at only 600 DPS he’s not going to be 3-4 shotting BS’s or BCs like he would be in a Torp fit.  1200+ DPS is pretty easily achievable in a Torp fit Golem.

Something like this does 1249 DPS with Rage out to 24 km, 1062 DPS out to 29 km with Navy, and 832 DPS out to 45 km with Javelins:

[Golem, Torp Build]

Ballistic Control System II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Caldari Navy X-Large Shield Booster
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Dread Guristas EM Ward Field
Federation Navy 100MN Afterburner
Shield Boost Amplifier II
Phased Weapon Navigation Array Generation Extron

Torpedo Launcher II, Scourge Rage Torpedo
Torpedo Launcher II, Scourge Rage Torpedo
Torpedo Launcher II, Scourge Rage Torpedo
Torpedo Launcher II, Scourge Rage Torpedo
Small Tractor Beam II
Salvager II
Drone Link Augmentor II

Large Warhead Flare Catalyst II
Large Warhead Rigor Catalyst II

Hobgoblin II x5
Hammerhead II x5

Cap stable when alternating the Booster and at a fraction of the cost.

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Burn Jita and the least common denominator

Burn Jita 2013Another year has come and Burn Jita is again in full swing.  I don’t have the butchers bill for the entire event that started at 00:00 on Friday server time, but 6743 ships have gone up in flames in Jita alone in the past 24 hours as of this writing.  Perimeter and a couple other neighboring systems add another couple thousand to that tally.

EVENews24.com has done a pretty good job documenting the event, including live streaming some of the action, but Themittani.com not so much.  But its not that specifically that I intend to comment on; the fact that in excess of 6743 ships in the past 24 hours have been destroyed, is.  I don’t have the breakdown, but subtract out the ships that are the gankers and you have a lot of players who simply don’t have a clue about what is going on around them.  For the life of me, I will never understand that.  When you play a sandbox game, where meta game *is* the content, why are there players who are so utterly unaware?  One pilot lost two Freighters in Jita yesterday, just a few hours apart.

On the one hand, these players — call them the least common denominators — provide endless hours of content to the rest of the player base.  But on the other hand… no, there’s just the one hand.  Utterly out of touch, or not, those players have every right to participate in the EVE meta game by providing an annual padding to so many pilot’s kill mails.

I stocked up a few Billion ISK worth of goods in Jita on Thursday in the hours just prior to the kick off, and business has been good.  Just 200 Mil left on the market in Jita, but I’ll be waiting to restock for a few days!  Wouldn’t want to see my name added to the list of those killed in and around Jita.  Lord knows I’ve done plenty of bone-headed things, but taking a transport into Jita this weekend certainly won’t be one of them.

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Question of the Day

Q:  Can cloaky hauler warp cloaked

A:  Any ship that can fit a Covert Ops Cloaking Device (Cloaking IV) can warp while cloaked.  Which include all of the Covert Ops ships, T3 Cruisers with ** Offensive – Covert Reconfiguration subsystem fitted, and one of each race’s Transports (Prowler, Viator, Crane, Prorator).

[edit] Forgot to add Force Recon ships to the list as I was kindly reminded!  Falcon, Pilgrim, Arazu, and Rapier.

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Odyssey POS Change Wish List

CCP has released a number of tantalizing hints about upcoming functionality and changes incoming with the Odyssey expansion on June 4th.  Perhaps of greatest interest to me at the moment are the POS changes CCP Fozzie posted in a recent Dev Blog.  Changes that are long over due in my opinion!  The Dev Blog only hit the key points, but those key points look pretty good.  Particularly the personal hangars, array access change, and the mention of the setup UI improvment.

The array access change and UI improvement are what I want to talk about today because those are the two key points mentioned that will affect everyone the most.  I would have waited had I been able to, but I had to set up a couple new POSs recently — one of them a Dick Star — where the setup UI improvement would have come in quite handy.  Frankly, POS setup is a pain in the rear and the more structures that have to be anchored the worse it is.  I spent a couple hours placing the structures precisely where I wanted them and then anchoring.  Any UI update that improves that situation would be happily received, yet I can’t help but feel that CCP is lacking imagination on what they’ve described will be the UI improvement.

Our plans here are to port over of the usability features from the probing system over to starbase setup. Plans include setting the little arrows beside the modules to scale with your zoom level the same way as the arrows in the probing interface so that they never get too small to use, and allowing you to manipulate the central cube directly for quick placement.

It does sound like POS setup will be a quicker process, but I’d personally like something more structured myself.  I’d actually like CCP to port the ship fitting tool to the task.  Open the POS fitting tool and place your structures in the locations where you want them — an outer ring representing the areas outside of the POS where you could place defenses, and an inner ring representing the area inside the shield where arrays and other structures could be placed.  Finer placement tuning could either be accommodated by clicking on each “location” which opens up a 3d representation of the area that shows the structures there.  You’d then be able to move them in relation to one another.  Or alternatively, adaptation of the existing movement mechanism could be used for finer placement tuning.

The ring locations could be a single area to drop structures.  Just a general placement mechanism, but it could also be something a lot more specific.  A 4 x 4 x 4 grid system where you’d specifically place structures, alleviating or reducing the need for finer placement tuning after.  As with the fitting tool, corps could save POS “fittings”, making future setups as easy as clicking a button.  Anchor your tower, drop all of the structures inside then click a button and voila.  Wouldn’t that be awesome?

I like my setup UI idea much better than CCP’s, however I’m ecstatic about the incoming array access change.  Right now, if you want to access arrays you have to be within 2500m of it.  If you’ve organized your POS, with separation of arrays and areas for ship movement in between it means you’re used to slow boating between them.  That can be an annoying in a freighter.

I usually have at least two bookmarks for my POS’s.  The tower and a warp in that I usually set to be above the tower.  Before I learned to do that I’d warp in on the tower and ricocheted plenty of times off of it in my Freighter.  Again, very annoying.  And slow.  Now I warp in above the tower and my primary arrays will usually be dead ahead of me.  Secondary arrays will be off to the left or right some distance, and the tower will be directly below some distance.  With Odyssey we’ll no longer have to move from the warp in, as we’ll be able to access and manage all arrays from anywhere inside the shields.  I won’t need to make multiple bookmarks inside my shields any more.  The personal hangers will be nice, but the array access change is by far the best announced change outside of the setup UI improvement as far as I’m concern.

Not mentioned, but perhaps needed even more than either of the improvements I’ve discussed is a complete re-work of the corp roles.  The roles issue is perhaps the single most complained about issue surrounding POS’s and doesn’t appear to be on the list of planned updates for Odyssey.  But it should be.  I’d be perfectly happy not allowing changes that would enable non-corp individuals to use a Corp’s POS, but Corps need an ability to better manage who among their own pilots can access specific POS’s and arrays within them.  Right now, if you give a corp mate roles to access arrays its a blanket role, enabling them to access arrays in every POS the corp owns.  Keeping someone out by setting a different password and disallowing corporation access is just not a very secure method of protecting a POS.

Roles should be much more specific.  Individual pilots should be given roles for “all” or specific POSs, and additional roles for “all” or specific arrays within those POSs they have roles for.  Better yet, roles for specific slots within specific arrays which would enable long sought after game play — research labs.  Want to rent out slots of research?  Set up a corp for that purpose, drop a POS or two, then charge people to join and weekly rent for each slot they need.  I’d want to keep access to Corps, otherwise I think the price of researched BPOs would take too much of a hit.  Opening them up through re-worked roles would hit BPO prices enough already, but at least Corps could make passive income through rent.

 

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Leave it in the hanger

WutI’d love to know the story on this kill.  Truly would.  I’m guessing he just bought it? At least I hope he did, otherwise this makes absolutely no sense at all.  Get bumped out of a POS?  Joy riding?  Anyone?

And incidentally, he was wearing +4 implants in slots 1 through 4.  PL Podded him too…

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Chimera Pilot Implants?

I’ve been doing a lot of research lately on the best implants for Chimera pilots (lots more on that in the future), and unless someone can point out that I’m in error shield capital pilots are at a disadvantage compared to armor capital pilots.  There isn’t a single shield bonusing implant that works with capital shields, which leads me to believe the best mix of implants for a Chimera pilot is probably something like the below:  Attribute boosters in slots 1 through 5 and skill hard wirings in slots 6 through 8.  I saw nothing very useful for slots 9 or 10, although one of the mind links (slot 10) is arguable.

Before I get into the specific implants, I make the assumptions that said Chimera will split time between limited Fleet actions and PVE.  Please *note* I said Fleet actions, and yes I know… don’t PVE in your Carrier but everyone does it anyway.  A well fit PVE BS or T3 Cruiser can easily run between 1.5-1.9 Bil ISK, just slightly less than a normal T2/Faction fit Chimera.  I’d be equally upset about my Carrier, Tengu or my CNR going pop.  Which is to say I don’t personally subscribe to the no PVE mantra.  Carrier pilots attract attention but its not like pimped out ratting BS’s and other ships don’t either.  I know feelings run high on this subject, but my opinion is pretty much that any pilot who exercises due caution will live to see another day regardless of what he flies.

Secondarily, I make the assumption that the Chimera pilot has a crap load of training to finish.  Particularly all of the ’5s’ that aren’t included in the training plan I list below.  I consider a Chimera flyable when a pilot has all of the requisite skills at 4, so the attribute boosting implants will be extremely helpful for finishing the remaining training and continuing on with other ships afterward.

Lastly, I’d be a lot less willing to risk +5 attribute implants in Fleet actions than I would +4s, so nothing I saw below reflects on Jump Cloning.  I’d probably have a JC with +3′s for sustained PVP, relegating any JC with +4′s or +5′s to specific well protected fleet operations and PVE.

And without further adieu, here is what I would consider to be a good mix of implants for a Chimera pilot:

Slot 1
Ocular Filter – Improved (+5 Perception): 114.9 Mil ISK or
Ocular Standard – Improved (+4 Perception): 21 Mil ISK

Slot 2
Memory Augmentation – Improved (+5 Memory): 115 Mil ISK or
Memory Augmentation – Standard (+4 Memory): 26.9 Mil ISK

Slot 3
Neural Boost – Improved (+5 Willpower): 115.4 Mil ISK or
Neural Boost – Improved (+4 Willpower): 25.9 Mil ISK

Slot 4
Cybernetic Subprocessor – Improved (+5 Intelligence): 137.8 Mil ISK or
Cybernetic Subprocessor – Standard (+4 Intelligence): 20.9 Mil ISK

Slot 5
Social Adaptation Chip – Standard (+4 Charisma): 24.9 Mil ISK (for leadership skills)

Slot 6
‘Squire’ Energy Systems Operation EO-605 (5% faster Cap Recharge): 145 Mil ISK

Slot 7
‘Rogue’ Evasive Maneuvering EM-705 (5% ship agility): 145 Mil ISK

Slot 8
‘Squire’ Energy Management EM-805 (5% Capacitor size): 145 Mil ISK

Slot 9
None

Slot 10
None

Sub-Totals:
Slot 1-4 (+5) Slot 5 (+4): 508 Mil ISK
Slot 1-5 (+4): 119.4 Mil ISK
Slot 6-8 435 Mil ISK

Total: 554 – 943 Mil ISK

Lets deal with cost first.  943 Mil ISK worth of implants for a pilot kicking around in a 2 Bil ish Carrier is probably extravagant unless you consider yourself wealthy.  If you’re careful you might never lose those implants, but if you do they represent nearly 50% of the value of the ship itself.  Perhaps 554 Mil ISK is easier to stomach, but I personally wouldn’t base my decision solely on the cost of the implants alone.  I know that ISK could be made back in as little as a 2-3 days, or certainly within a week or so.  Can the cost of the Carrier and Implants be made up within 2 weeks?  Absolutely, but if you simply can’t get past the cost then lets look at the difference in training time between +4 and +5 attribute implants.

+4 Attribute implants will save a budding capital pilot more than 19 days over +3s in a 500+ day capital training plan.  And +5s will save a budding capital pilot more than 36 days over +3s in the same plan.  The difference between +4 and +5 is 17 days, which may or may not be worth the 550-600 Mil ISK cost of +5s for slots 1 through 5.  You can save 114 million by skipping slot 5 (perception), though you might want it when training some leadership skills later on.  Of all of the attribute boosters its the least valuable to a Chimera pilot and so please note I’m recommending the +4 implant, which runs for around 25 mil ISK.

The Squire and Rogue implant choices for slots 6 though 8 are obvious and I won’t spend time going over them.  I can’t say I understand the disparity between Shield tanking options and Armor tanking options, but if you agree like I do that “maximizing” is the best option then this is my best swag at it.  You wouldn’t think so looking at the Implants most Chimera pilots were wearing in recent kills listed at EVE-Kill.

Now, lets look at the skills I mentioned earlier.  Forgive anything obvious not listed, I think I captured everything from my old cap pilot skill plan, but these are the skills I consider to be the basics before you can fly a Chimera.  With proper attribute mapping it should take you somewhere in the neighborhood of 500ish days depending on when you start your Cap training plan without implants.  430ish days with +3 implants, 420 days with +4 implants, and 400 days with +5 implants.  You can see why I said earlier that I wouldn’t let the cost of the implants be the sole determinate in my choice.  You can trim 100+ days off a Carrier Cap training plan with +5s, or nearly 3 months off with +4s.

Acceleration Control IV
Advanced Drone Interfacing IV
Advanced Spaceship Command V
Amarr Drone Specialization IV
Armored Warfare IV
Biology V
Caldari Battleship V
Caldari Carrier IV
Caldari Cruiser IV
Caldari Drone Specialization IV
Capital Energy Emission Systems IV
Capital Repair Systems IV
Capital Shield Emission Systems IV
Capital Shield Operation IV
Capital Ships III
Combat Drone Operation V
Cybernetics V
Cynosural Field Theory IV
Drone Durability IV
Drone Interfacing V
Drone Sharpshooting IV
Drones V
Electronic Warfare Drone Interfacing IV
Electronic Warfare IV
EM Shield Compensation V
Energy Emission Systems V
Energy Grid Upgrades V
Energy Management V
Energy Pulse Weapons IV
Evasive Maneuvering V
Explosive Shield Compensation V
Fighters IV
Gallente Drone Specialization IV
Heavy Drone Operation IV
High Speed Maneuvering IV
Hull Upgrades V
Information Warfare IV
Jump Drive Calibration IV
Jump Drive Operation V
Jump Fuel Conservation IV
Jury Rigging IV
Kinetic Shield Compensation V
Leadership V
Mechanics V
Minmatar Drone Specialization IV
Multitasking III
Nanite Interfacing IV
Nanite Operation V
Navigation V
Repair Drone Operation IV
Repair Systems V
Science V
Sentry Drone Interfacing V
Shield Management V
Shield Emission Systems V
Siege Warfare IV
Skirmish Warfare IV
Targeting V
Thermic Shield Compensation V
Thermodynamics IV
Warp Drive Operation V

You might see a few skills among that raise an eyebrow like, Capital Repair Systems.  Yet you will want at least have some ability to rep your ship in the event you dip into Armor for whatever reason.  Perhaps someone else can rep, but why rely on others alone?

So there you have it.  Happy to hear any input from more seasoned pilots.

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Firmly ensconced in my new Corp

I finally re-joined up with my old Null Corp last night, which is now involved in Caldari FW and out of the SOV business for now.  Its a double win for me as far as I’m concerned because they were a great corp to be involved with when I was with them in Null back in 2010, but I’ve been trying to get involved with FW recently too.  Although it doesn’t appear Caldari FW is going very well at the moment.  Maybe it’ll pick up!

In any event I’ve mentioned on Twitter over the last couple weeks my impending  Corp move and the travails I went through this past week to stage my ships and stuff.  I spent most of last weekend centralizing everything that was spread out all over The Forge, then staging it all some 30 jumps from my home.  But I found out Friday I’d been given the wrong system to stage to and had to move everything 27 more jumps!  Last weekend I moved everything solo, moving ships one at a time and cramming their holds as full of stuff as possible.  But I wasn’t looking to do that again this weekend and enlisted some hauler support this go round.  Started moving everything again Friday night and finished up Saturday afternoon and I thought that would be the end of it, but of course it wasn’t

The Corp is based out of a Low Sec system, but our FW base of ops is 18 jumps away.  Not wanting to have to re-ship over that distance if…. err, when I lose some… I wisely decided I needed to stage some ships to that system last night as well, finishing that up last night.  But the corp rents some Null space as well and I’ll be splitting time there making some ISK so I’ve spent the entire day staging a few ships and supplies 43 jumps to the hisec exit system.  I’ll get the ships jumped out sometime this week.

I remember my wife and I having the “talk” five years ago when we purchased our current house that we never wanted to move again.  I feel exactly the same way in EVE right now!  I could have saved myself some of the trouble by using couriers for some of my stuff I’ve moved around this past week, but I’m a cheap bastard and didn’t really want to pay for what I could move myself.  And besides, fitted ships might have been more of an issue.  What’s done is done, but someone’s going to have to drag me kicking and screaming to move any more now that I’m finally done.

In others news:  with two of my characters in the PVP corp that leaves two of my other active characters in my HiSec Manufacturing corp where I’ve recently begun manufacturing again.  I had been doing station trading for the past few weeks but god I just can’t stand it for very long.  I’ve cut back my manufacturing considerably from last year when I played last, but it appears I’ll be able to clear about 500-700 Mil ISK a week with minimal effort and that’s good enough for now.  I’m also trying something I’ve never done before.  I’m training up characters to sell on the character bazaar.  I’ll let you know how that goes when I make my first sale!

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Tiger is number 1 again, but is he back?

TW_Wins

Wins include tour and non-tour wins

For Golf geeks like myself, something fantastic happened today.  Tiger Woods won his third match of the year (out of five), and thereby reattained the number 1 spot in the world golf rankings.  His reappearance to the number 1 spot ends a drought that lasted more than two years, and caps a long three year climb out of the gutter where his golf career ended up in 2010 when he didn’t win a single match.  Something that’s only happened that single year during his entire 18 year career.

You can imagine the headlines and bylines in the sporting news where sportscasters try as they might to out-duel each other in creating the most outlandish statements.  My favorite show, Mike & Mike was no different this morning (prior to the win) where Mike Greenberg went on a several minute spiel about how “Tiger is back”.  Its not the first time Greenie’s gone on about it, nor is it the first time I’ve commented on it.  Last year I made several comments how annoyed I get when sportscasters live in the moment, often going to ridiculous lengths when opining.  Every flavor of the month athlete is the BEST EVAH, until they aren’t.  Cam Newton anyone?

Lots of folks commented last year how Tiger was back, even though he wasn’t.  Demonstrably wasn’t.  But I did pass comment that I thought he was on his way back, and I think he is still.  I love Tiger, he’s the singular golfer responsible for me picking up golf and I sincerely hope he does get back to his old form.  I want to see him not only beat Sam Snead’s PGA Tour win record of 82 wins; something Tiger is now only only five wins from surpassing.  And I want to see Tiger surpass Jack Nicklaus’s Major wins record of 18; something he remains 5 stubborn major wins shy of.  But I’m not yet willing to say “Tiger is back”.  Not yet, but if Tiger remains on his trajectory I will be by the end of this season.  To me there isn’t any guess work involved in this, not when there’s statistical data that tells the truth of it.

With the exception of one single year — 1996, Tiger’s first professional tour year — whenever Tiger has averaged 69 or fewer strokes per round he’s dominated the tour.  Whenever Tiger has average 70 or more strokes per round he’s managed to win only a few or no matches.  Relative to all other tour players when he plays well he just leaves everyone behind; something he did for a very long time.

Thanksgiving 2009 was definitely the beginning of the low point in Tiger’s career.  He actually played extremely well in 2009, averaging 69 strokes per round and won 7 of 21 matches and finishing his season on November 8th.  But in 2010 he averaged 71 strokes per round and won no matches.  2011 was only slightly better where he still averaged 71 strokes per round but managed to win 2 matches.  2012 — a year in which so many proclaimed Tiger was back (including Mike Greenberg), Tiger averaged 70 strokes per round and won 3 matches out of 23.  3 wins is certainly an improvement over the previous two years, but it’s the reduction of his average strokes per round that’s important to note.  He was beginning to focus more on his game and his personal problems were dragging him down less.

If you believe the news Tiger’s recently announced relationship with Lindsey Vonn started last Fall, it becomes easy to believe that relationship could very well be the thing that tipped Tiger’s life back into balance.  None of us know when precisely his relationship with Vonn began, but I’d read many reports it was in August.  Interesting.  From February though July 2012 Tiger averaged 13th place in his matches, didn’t make the cut in two and withdrew from another.  From August through the end of the season in December Tiger averaged 10th place, didn’t miss another cut and didn’t withdraw.  More importantly Tiger averaged 70 strokes per round prior to August, but averaged 69 strokes from August to December.  Even though Tiger didn’t win any additional matches after August, taken together it certainly looks like Tiger began to turn things around.

Thanks Lindsey and please keep Tiger happy because he’s very likely to beat Sam Sneed’s all time Tour wins this year or next.  But his time is rapidly running out to beat Jack Nicklaus’s Major total.

 

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28 Bil goes poof

I just saw this kill mail which shows a Viator carrying 28 Billion ISK in blue prints was solo’d by a Tornado in Jita.  I wanted to chat with Cubor Onaraq (the pilot) to see what happened, but he’s currently offline.  I’m guessing he got scanned in a bordering system and was targeted jumping into Jita, or he was scanned after undocking in Jita and alpha’d before he could warp off.  Either of which wouldn’t have happened had he followed well regarded covert hauler security procedures: haul covert, and use insta-undocks liberally!  Damn that’s a lot of ISK to lose by doing something silly!

[EDIT] I talked with Sebastian Petras (attacker).. as it turns out he’s a member of Bombers Bar.  The Viator pilot warped to 0 (2500m) uncloaked and was a war target.  All Sebastian had to do was lock the Viator and alpha.  Painfully funny.

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