I simply don’t understand what Blizzard is trying to do with the Garrison’s. They serve an RP purpose to be sure, but the ready access to all professions is destabilizing and is so apparent that I can only reason that I’m evidently missing something important. The profession buildings are bad enough, but the a Garrison with a Trading Post is the worst of all. I have yet to see a combination where the Trading Post doesn’t lead to infinite resources. And at a profit in terms of Garrison Resources. I haven’t seen anything about the Trading Post being removed, or the GR costs being adjusted. But perhaps I missed it. if not, this needs to be seriously adjusted or removed outright.
Here’s some examples:
– Gatherers: make gold by herbing and mining and selling the mats on the AH. It can be quite profitable, and profitability rises with time investment. However, anyone with a Garrison will not only have a farm and mine they can herb and mine from but will also be able to spend an infinite number of GR at the Trading Post to buy whatever herbs or ore they need. Result will be a large impact on Gathering professions. Players with multiple characters, all with Garrison/TP set up will compound this issue exponentially. I can see prices on herbs and ore being in the extreme low silver or copper range if the current trading post and GR costs goes live.
– Enchanters: Selling enchantments can be quite profitable but is limited on live by material availability. However with Garrison/TP a character can spend an infinite number of GR at the Trading Post to buy as much Draenic Dust they need. For non-enchanters this is all that’s needed, though characters with the Enchanting professions gain access to higher level patterns which require additional resources. Those resources must be gathered though DEing, but players without the Enchanting professions can easily access those materials as well through the Enchanter’s Study DE ability. There’s likely to still be some market for the higher level enchanting materials, but since virtually everyone will have access to all the enchants, save the highest level ones, I suspect the ability to sell enchants on the AH will be severely impacted.
– Jewelcrafters: Virtually everyone I just wrote about Enchanters can be said about Jewelcrafters. Non-Jewelcrafters can make everything except the highest level patterns and need only ore and Taladite which they can get from work orders. The ore can be mined or purchased from the Trading Post.
I needn’t go on because you see the point. A player who has only a single character can be almost self sufficient with their Garrison. A player with multiple characters, and particularly with characters who have professions such as Enchanting, Jewelcrafting, and Alchemy should never need to use the Auction House. Or at the very least, use it so sparingly that their impact on the server economy is so small as not to matter.
The problem is obvious. If the profession buildings must stay, then something needs to be done with the Trading Post. The least intrusive solution is to remove work orders from it. In that way players can still purchase resources but with a finite pool or GR, at least there is some mitigating force that should help the economy.