Following up on my first foray into “Kill of the Week” posts this past weekend, I decided I wanted to explore that kill a bit more. As I was writing the piece Sunday night I focused on alternative Golem fits as I sat at my desk musing over the ridiculousness of Nefritiri’s fit. But last night I wanted to plumb that just a bit further. Last Night I wanted to see how many CNR fits I could come up with that were not only more tanky than Nefritiri’s Golem, but could out DPS it by a wide margin. Additionally, I didn’t want to introduce implants, wanted to limit fittings to T2 or Faction as much as possible, and wanted cap stability– either strait out or through limited use of shield boosters or cap boosters. Not surprisingly, it wasn’t that hard to do.
Before I get to them here’s Nef’s Golem fit again. I won’t comment on it further, but for comparison sake I’ll just leave this right here:
[Golem, Nefritiri's Golem]
Vepas’ Modified Ballistic Control System
Vepas’ Modified Ballistic Control System
Vepas’ Modified Ballistic Control System
Cormack’s Modified Power Diagnostic System
Gist X-Type X-Large Shield Booster
Cap Recharger II
Experimental 100MN Afterburner I
Pith X-Type EM Ward Field
Pith X-Type Explosive Deflection Field
Pith X-Type Kinetic Deflection Field
Pith X-Type Thermic Dissipation Field
Large Energy Transfer Array II
Large Energy Transfer Array II
Vepas’ Modified Cruise Missile Launcher, Caldari Navy Scourge Cruise Missile
Vepas’ Modified Cruise Missile Launcher, Caldari Navy Scourge Cruise Missile
Vepas’ Modified Cruise Missile Launcher, Caldari Navy Scourge Cruise Missile
Vepas’ Modified Cruise Missile Launcher, Caldari Navy Scourge Cruise Missile
Small Tractor Beam I
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
DPS: 600 w/T1 missiles in his hold/812 over-heated. 690 with Navy missiles/812 over-heated. Long range.
EHP: 69.5k (64% EM/78.4% Ther/81.1% Kin/82% Exp)
Cost: 16+ Bill
In comparison, here’s an omni-tank (not really a good one at that) Cruise Missile CNR sans prop mod. I’m not a real fan of omni-tanking mission boats in hisec, and even less of mission boats without prop mods so I probably wouldn’t fly this ship specially as fit. But its an option for some none the less. The key point is I was simply working at CNR fits that were equally/more tanky and out DPS’d the 16 Bil Golem. This meets those criteria and when it comes right down to it, would do just fine as a mission boat. Most importantly, it costs only 13 % as much as the Golem did.
[Raven Navy Issue, LVL 4 PVE Cruise]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Co-Processor I
Dread Guristas X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Dread Guristas Shield Boost Amplifier
Caldari Navy Large Shield Extender
Heavy Capacitor Booster II, Cap Booster 800
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Drone Link Augmentor I
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Hobgoblin II x5
DPS: 588 w/T1 missiles/692 over-heated. 677 with Navy missiles/796 over-heated. 824 w/Fury’s/969 over-heated. Long range.
EHP: 77.1k (48.3% EM/58.6% Ther/69% Kin/74.1% Exp)
Cost: 1.2 Bil
Obviously there’s quite a bit you can swap out to make this a better mission boat and still meet my criteria. For instance, for mission running in hisec it’s generally best practice to specifically harden for the damage type of the mission. Remove the Invulns and drop in two specific hardeners, remove the large shield extender and drop in a DC II, a target painter and a prop mod for:
[Raven Navy Issue, LVL 4 PVE Cruise Var 1]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Damage Control II
Dread Guristas X-Large Shield Booster
Dread Guristas Shield Boost Amplifier
Caldari Navy Kinetic Deflection Field
Caldari Navy Explosive Deflection Field
‘Inception’ Target Painter I
Republic Fleet 100MN Afterburner
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Small Tractor Beam I
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Hobgoblin II x5
DPS: 588 w/T1 missiles/692 over-heated. 677 with Navy missiles/796 over-heated. 824 w/Fury’s/969 over-heated. Long range.
EHP: 80.8k (12.5% EM/30% Ther/76.4% Kin/80.3% Exp)
Cost: 1.3 Bil
But the real fun comes from Torp fit CNRs. At 1.8 Bil this Torp CNR leaves the Golem in the dust. Even using T1 Torps!
[Raven Navy Issue, LVL 4 PVE Torp]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II
Co-Processor I
Dread Guristas Large Shield Booster
Dread Guristas Shield Boost Amplifier
Federation Navy 100MN Afterburner
Caldari Navy Kinetic Deflection Field
Caldari Navy Explosive Deflection Field
‘Inception’ Target Painter I
Caldari Navy Torpedo Launcher, Scourge Torpedo
Caldari Navy Torpedo Launcher, Scourge Torpedo
Caldari Navy Torpedo Launcher, Scourge Torpedo
Caldari Navy Torpedo Launcher, Scourge Torpedo
Caldari Navy Torpedo Launcher, Scourge Torpedo
Caldari Navy Torpedo Launcher, Scourge Torpedo
Caldari Navy Torpedo Launcher, Scourge Torpedo
Drone Link Augmentor II
Large Warhead Flare Catalyst II
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Hobgoblin II x5
DPS: 1047 w/T1 missiles/1232 over-heated out to 29.1km. 1203 with Navy missiles/1415 over-heated out to 29.1km. Short Range.
EHP: 80.8k (12.5% EM/30% Ther/76.4% Kin/80.3% Exp)
Cost: 1.8 Bil
I used the Caldari faction launchers on purpose just to prove a point, I’m not actually advocating their use. Instead I’d advocate swapping those for the T2 launchers to give yourself additional mid-range options with Javelins and eye bleeding short range DPS with Fury’s.
DPS: 916 w/Javelins/1078 over-heated out to 45.5km. 1375 w/Fury’s/1618 over-heated out to 24.1km.
Cost: 1.2 Bil
If you weren’t laughing at Nef last night, I certainly hope you are now!